Feb 23, 2012, 09:36 PM // 21:36
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#21
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Desert Nomad
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This is clearly an error on his computer running some of their code. The error is occurring in gw.exe, at line 419 of that specific file. Most likely its some minor thing they missed in QA, send them a bug report and let them handle it. Chill, these things happen with software. Be thankful its happening to your computer game instead of your banking account.
Registration keys aren't on your local computer, they are attached to your account on Anet's servers. Those are unlikely to be the problem. I also highly doubt that any amount of reinstalling gw or messing with gw.dat will fix this. The problem is gw.exe interacting with something on your system, most likely some kind of driver conflict.
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Feb 23, 2012, 11:47 PM // 23:47
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#22
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Furnace Stoker
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Quote:
Originally Posted by Freeze_XJ
.cpp is a C preprocessor file, so it's random code. Looking at the place of the file (do you have a U: disk?) it's erroring out on Arenanet side, which means they should check their stuff.
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Actually .cpp is a C++ source file.
ANet would have to debug that since only they have their source code.
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Feb 24, 2012, 08:11 PM // 20:11
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#23
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Ascalonian Squire
Join Date: Nov 2005
Guild: Wtf Tehs
Profession: Mo/W
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Posted by Silver Edge on Guild Wars Support forums about 30 mins ago:
Quote:
"I use Windows XP and this problem occurs for me also.
It seems the February 22, 2012 update has made “newauth” (https://forum.guildwars.com/forum/fo...-a-test/page/1) a default feature. This has caused a problem for some people (see above and http://wiki.guildwars.com/wiki/Feedb...0120222#Issues), where after the February 22, 2012 update, Guild Wars will not load the log-in screen.
After starting the GW client, the download window will appear with “Connecting to ArenaNet, 0%”, change to “Loading, 0 files remaining, 100%”, and then the client closes instead of the log-in screen appearing.
The only current solution to this is to force the client to not use newauth by using the “-oldauth” command line argument, which allows the client to load the log-in screen."
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Quote:
Originally Posted by Hennu
Hey,
Having same problem, that the gw.exe doesnt let the game run.
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I have tested -oldauth on Hennu's faulty Guild Wars client and it seems to work. I've also closed my Support Ticket and told that there might be more casual players who won't even know of this fix...
Oh well, hope this helps anyone else!
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Feb 25, 2012, 06:34 AM // 06:34
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#24
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Forge Runner
Join Date: Jul 2006
Profession: R/
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Quote:
Originally Posted by Freeze_XJ
.cpp is a C preprocessor file, so it's random code. Looking at the place of the file (do you have a U: disk?) it's erroring out on Arenanet side, which means they should check their stuff.
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.cpp is an extension for C++ files. The whole line just shows where, in the source code that was used to build the program, the error originated, or was handled, depending on how they arranged it.
You don't normally sees those things as commonly messages pointing at sourcecode are only present in debug builds and not part of release builds.
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